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Welcome cyberspace traveller! You have found my back alley of deals!
If you are looking for singles in your area, then you are in the wrong place. Instead, I offer you:
ADVENTURE, INTRIGUE, AND BUYING STUFF!!!
Please take a look at my wares below… they are fun for you and the whole family!
Stay awhile and read our latest development updates on our blog, and of course…
BOY PROBLEMS
BOY PROBLEMS
[SIDE-B]
NOCTURNE OF ARTIFICE
PUBLISH DATE: July 3, 2019
GENRE: Cyberpop / Heist
PRICE: $7.00 USD
Standalone Product
PUBLISH DATE: January 15, 2021
GENRE: Cyberpop / Heist
PRICE: $5.00 USD
Boy Problems / Expansion #1
PUBLISH DATE: May 7, 2021
GENRE: Cybergoth / Heist
PRICE: FREE
Boy Problems / Free Heist #1



It is many years into the future. A wealthy and powerful person (or persons) has claimed a rare and much sought-after prize: the “vault” of 200 unreleased (this is real!) songs from renowned Canadian pop artist, Carly Rae Jepsen.
Hired by an anonymous sponsor, your team of highly trained individuals will raid a well-defended location to retrieve said item. From planning to set-up to execution, you will see this heist through to its completion, whether that be a success or failure. There will many twists and turns along the way, and don’t always trust the specialists by your side.
-
3 – 5 hours - 4 – 6 players (+1 GM)
-
D6 Required - Adapted from “Lasers + Feelings”
-
Spotify Playlist
It is many years into the future. A wealthy and powerful person (or persons) has claimed a rare and much sought-after prize: the “vault” of 200 unreleased (this is real!) songs from renowned Canadian pop artist, Carly Rae Jepsen.
Hired by an anonymous sponsor, your team of highly trained individuals will raid a well-defended location to retrieve said item. From planning to set-up to execution, you will see this heist through to its completion, whether that be a success or failure. There will many twists and turns along the way, and don’t always trust the specialists by your side.
-
3 – 5 hours - 4 – 6 players (+1 GM)
-
D6 Required - Adapted from “Lasers + Feelings”
-
Spotify Playlist
An expansion to the original Carly Rae Jepsen-inspired cyberpop heist game, Boy Problems Side-B will provide new jobs for your crew, expand on character customization, and let you carve out a home for yourself. There is even more intrigue that awaits, are you ready?
With an all-new creative team, Side-B will delve even deeper into the cyberpop world of Boy Problems. Inspired by zines, the expansion will provide brand new art, mechanics, and story for the original game.
-
3 – 5 hours - 4 – 6 players (+1 GM)
-
D6 Required - Expansion pack for “Boy Problems”
-
Spotify Playlist
An expansion to the original Carly Rae Jepsen-inspired cyberpop heist game, Boy Problems Side-B will provide new jobs for your crew, expand on character customization, and let you carve out a home for yourself. There is even more intrigue that awaits, are you ready?
With an all-new creative team, Side-B will delve even deeper into the cyberpop world of Boy Problems. Inspired by zines, the expansion will provide brand new art, mechanics, and story for the original game.
-
3 – 5 hours - 4 – 6 players (+1 GM)
-
D6 Required - Expansion pack for “Boy Problems”
-
Spotify Playlist
A brand new standalone heist to expand on the world of Boy Problems. It is a completely free (or PWYC) release: players can continue the story from the original heist, slot this new heist into their own stories, or pull this story into any other tabletop gaming system and adapt it as necessary. This is a special thank you to everyone for the support.
Nocturne of Artifice is a horror-tinged heist inspired by Castlevania, Alien, and Returnal. Your heist crew will be descending into a crashed MoMA (Museum of Modern Art) as it has smashed into the moon from a previous heist gone wrong. You are tasked with recovering an object… but you are not the only ones looking for it.
-
3 – 5 hours - 4 – 6 players (+1 GM)
-
D6 Required - Bonus heist for “Boy Problems”
A brand new standalone heist to expand on the world of Boy Problems. It is a completely free (or PWYC) release: players can continue the story from the original heist, slot this new heist into their own stories, or pull this story into any other tabletop gaming system and adapt it as necessary. This is a special thank you to everyone for the support.
Nocturne of Artifice is a horror-tinged heist inspired by Castlevania, Alien, and Returnal. Your heist crew will be descending into a crashed MoMA (Museum of Modern Art) as it has smashed into the moon from a previous heist gone wrong. You are tasked with recovering an object… but you are not the only ones looking for it.
-
3 – 5 hours - 4 – 6 players (+1 GM)
-
D6 Required - Bonus heist for “Boy Problems”
BOY PROBLEMS
PUBLISH DATE: July 3, 2019
GENRE: Cyberpop / Heist
PRICE: $7.00 USD
Standalone Product

It is many years into the future. A wealthy and powerful person (or persons) has claimed a rare and much sought-after prize: the “vault” of 200 unreleased (this is real!) songs from renowned Canadian pop artist, Carly Rae Jepsen.
Hired by an anonymous sponsor, your team of highly trained individuals will raid a well-defended location to retrieve said item. From planning to set-up to execution, you will see this heist through to its completion, whether that be a success or failure. There will many twists and turns along the way, and don’t always trust the specialists by your side.
-
3 – 5 hours - 4 – 6 players (+1 GM)
-
D6 Required - Adapted from “Lasers + Feelings”
-
Spotify Playlist
It is many years into the future. A wealthy and powerful person (or persons) has claimed a rare and much sought-after prize: the “vault” of 200 unreleased (this is real!) songs from renowned Canadian pop artist, Carly Rae Jepsen.
Hired by an anonymous sponsor, your team of highly trained individuals will raid a well-defended location to retrieve said item. From planning to set-up to execution, you will see this heist through to its completion, whether that be a success or failure. There will many twists and turns along the way, and don’t always trust the specialists by your side.
-
3 – 5 hours - 4 – 6 players (+1 GM)
-
D6 Required - Adapted from “Lasers + Feelings”
-
Spotify Playlist
BOY PROBLEMS
[SIDE-B]
PUBLISH DATE: January 15, 2021
GENRE: Cyberpop / Heist
PRICE: $5.00 USD
Boy Problems / Expansion #1

An expansion to the original Carly Rae Jepsen-inspired cyberpop heist game, Boy Problems Side-B will provide new jobs for your crew, expand on character customization, and let you carve out a home for yourself. There is even more intrigue that awaits, are you ready?
With an all-new creative team, Side-B will delve even deeper into the cyberpop world of Boy Problems. Inspired by zines, the expansion will provide brand new art, mechanics, and story for the original game.
-
3 – 5 hours - 4 – 6 players (+1 GM)
-
D6 Required - Expansion pack for “Boy Problems”
-
Spotify Playlist
An expansion to the original Carly Rae Jepsen-inspired cyberpop heist game, Boy Problems Side-B will provide new jobs for your crew, expand on character customization, and let you carve out a home for yourself. There is even more intrigue that awaits, are you ready?
With an all-new creative team, Side-B will delve even deeper into the cyberpop world of Boy Problems. Inspired by zines, the expansion will provide brand new art, mechanics, and story for the original game.
-
3 – 5 hours - 4 – 6 players (+1 GM)
-
D6 Required - Expansion pack for “Boy Problems”
-
Spotify Playlist
NOCTURNE OF ARTIFICE
PUBLISH DATE: May 7, 2021
GENRE: Cybergoth / Heist
PRICE: FREE
Boy Problems / Free Heist #1

A brand new standalone heist to expand on the world of Boy Problems. It is a completely free (or PWYC) release: players can continue the story from the original heist, slot this new heist into their own stories, or pull this story into any other tabletop gaming system and adapt it as necessary. This is a special thank you to everyone for the support.
Nocturne of Artifice is a horror-tinged heist inspired by Castlevania, Alien, and Returnal. Your heist crew will be descending into a crashed MoMA (Museum of Modern Art) as it has smashed into the moon from a previous heist gone wrong. You are tasked with recovering an object… but you are not the only ones looking for it.
-
3 – 5 hours - 4 – 6 players (+1 GM)
-
D6 Required - Bonus heist for “Boy Problems”
A brand new standalone heist to expand on the world of Boy Problems. It is a completely free (or PWYC) release: players can continue the story from the original heist, slot this new heist into their own stories, or pull this story into any other tabletop gaming system and adapt it as necessary. This is a special thank you to everyone for the support.
Nocturne of Artifice is a horror-tinged heist inspired by Castlevania, Alien, and Returnal. Your heist crew will be descending into a crashed MoMA (Museum of Modern Art) as it has smashed into the moon from a previous heist gone wrong. You are tasked with recovering an object… but you are not the only ones looking for it.
-
3 – 5 hours - 4 – 6 players (+1 GM)
-
D6 Required - Bonus heist for “Boy Problems”
BLACK HEART
IN CASE OF AN EMERGENCY
TALES’ END
PUBLISH DATE: October 31, 2019
GENRE: Folk Horror
PRICE: $10.00 USD
Standalone Product
PUBLISH DATE: August 1, 2020
GENRE: Corporate Horror
PRICE: $10.00 USD
Standalone Product
PUBLISH DATE: September 29, 2020
GENRE: Storytelling
PRICE: $5.00 USD
Standalone Product


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Work with your fellow cultists, investigate a village and the dark secrets it hides, gain power as the veil between worlds weakens, and finally: summon an ancient god.
Over the course of a week you will discover all sorts of weird creatures and magic slipping through the weakening veil to threaten the town. By gaining power in your three core stats (Heart, Soul & Mind) you will face these challenges and grow, including gaining a mutation of great power that will change you forever.
Will you succeed in summoning the god? Many have failed before you, learn from their mistakes.
-
2 – 5 hours - 4 – 6 players (+1 GM)
-
D6 Required - Custom Ruleset
-
Spotify Playlist
Work with your fellow cultists, investigate a village and the dark secrets it hides, gain power as the veil between worlds weakens, and finally: summon an ancient god.
Over the course of a week you will discover all sorts of weird creatures and magic slipping through the weakening veil to threaten the town. By gaining power in your three core stats (Heart, Soul & Mind) you will face these challenges and grow, including gaining a mutation of great power that will change you forever.
Will you succeed in summoning the god? Many have failed before you, learn from their mistakes.
-
2 – 5 hours - 4 – 6 players (+1 GM)
-
D6 Required - Custom Ruleset
-
Spotify Playlist
You work at foundation., a global corporation known for its cutting edge inventions and morally dubious treatment of its labour force. It stays at the top of its field by exploiting the paranormal and the metaphysical. Due to an “incident,” you are now trapped inside. You and a group of your co-workers are tasked by THE SHAREHOLDERS to fix what has broken and solve THE EMERGENCY.
The Head Office is an ever-shifting office complex that threatens to trap your intrepid group within its labyrinthine walls. Gain new abilities (ABSTRACTIONS) through exposure to the powers that lie beyond, investigate the truth behind foundation., traverse a place where new science is discovered daily, and cut through bureaucratic and literal binding red tape to escape and survive.
-
2 – 4 hours - 4 – 6 players (+1 GM)
-
2D6 Required - Custom Ruleset
-
Spotify Playlist
You work at foundation., a global corporation known for its cutting edge inventions and morally dubious treatment of its labour force. It stays at the top of its field by exploiting the paranormal and the metaphysical. Due to an “incident,” you are now trapped inside. You and a group of your co-workers are tasked by THE SHAREHOLDERS to fix what has broken and solve THE EMERGENCY.
The Head Office is an ever-shifting office complex that threatens to trap your intrepid group within its labyrinthine walls. Gain new abilities (ABSTRACTIONS) through exposure to the powers that lie beyond, investigate the truth behind foundation., traverse a place where new science is discovered daily, and cut through bureaucratic and literal binding red tape to escape and survive.
-
2 – 4 hours - 4 – 6 players (+1 GM)
-
2D6 Required - Custom Ruleset
-
Spotify Playlist
Tales’ End is an improvisational game about a group (or individual) remembering the journey that brought them here and reflecting on how they and the world around them have changed. Designed to open up a dialogue with prompts, the game guides players to experience an entire adventure through vignettes on the eve of the end of their travels.
The game is genre-agnostic, GM-less, and can also be experienced as a solo journaling exercise. It is intended to provide a streamlined experience for beginners, or a unique experience for established groups. The direction of the story is up to the players, with a system of prompts to provide guidance and tools to keep moving forward.
-
1 – 4 hours - 1 – 6 players
-
Standard 52-card deck required - Custom Ruleset
Tales’ End is an improvisational game about a group (or individual) remembering the journey that brought them here and reflecting on how they and the world around them have changed. Designed to open up a dialogue with prompts, the game guides players to experience an entire adventure through vignettes on the eve of the end of their travels.
The game is genre-agnostic, GM-less, and can also be experienced as a solo journaling exercise. It is intended to provide a streamlined experience for beginners, or a unique experience for established groups. The direction of the story is up to the players, with a system of prompts to provide guidance and tools to keep moving forward.
-
1 – 4 hours - 1 – 6 players
-
Standard 52-card deck required - Custom Ruleset
BLACK HEART
PUBLISH DATE: October 31, 2019
GENRE: Folk Horror
PRICE: $10.00 USD
Standalone Product

Work with your fellow cultists, investigate a village and the dark secrets it hides, gain power as the veil between worlds weakens, and finally: summon an ancient god.
Over the course of a week you will discover all sorts of weird creatures and magic slipping through the weakening veil to threaten the town. By gaining power in your three core stats (Heart, Soul & Mind) you will face these challenges and grow, including gaining a mutation of great power that will change you forever.
Will you succeed in summoning the god? Many have failed before you, learn from their mistakes.
-
2 – 5 hours - 4 – 6 players (+1 GM)
-
D6 Required - Custom Ruleset
-
Spotify Playlist
Work with your fellow cultists, investigate a village and the dark secrets it hides, gain power as the veil between worlds weakens, and finally: summon an ancient god.
Over the course of a week you will discover all sorts of weird creatures and magic slipping through the weakening veil to threaten the town. By gaining power in your three core stats (Heart, Soul & Mind) you will face these challenges and grow, including gaining a mutation of great power that will change you forever.
Will you succeed in summoning the god? Many have failed before you, learn from their mistakes.
-
2 – 5 hours - 4 – 6 players (+1 GM)
-
D6 Required - Custom Ruleset
-
Spotify Playlist
IN CASE OF AN EMERGENCY
PUBLISH DATE: August 1, 2020
GENRE: Corporate Horror
PRICE: $10.00 USD
Standalone Product

You work at foundation., a global corporation known for its cutting edge inventions and morally dubious treatment of its labour force. It stays at the top of its field by exploiting the paranormal and the metaphysical. Due to an “incident,” you are now trapped inside. You and a group of your co-workers are tasked by THE SHAREHOLDERS to fix what has broken and solve THE EMERGENCY.
The Head Office is an ever-shifting office complex that threatens to trap your intrepid group within its labyrinthine walls. Gain new abilities (ABSTRACTIONS) through exposure to the powers that lie beyond, investigate the truth behind foundation., traverse a place where new science is discovered daily, and cut through bureaucratic and literal binding red tape to escape and survive.
-
2 – 4 hours - 4 – 6 players (+1 GM)
-
2D6 Required - Custom Ruleset
-
Spotify Playlist
You work at foundation., a global corporation known for its cutting edge inventions and morally dubious treatment of its labour force. It stays at the top of its field by exploiting the paranormal and the metaphysical. Due to an “incident,” you are now trapped inside. You and a group of your co-workers are tasked by THE SHAREHOLDERS to fix what has broken and solve THE EMERGENCY.
The Head Office is an ever-shifting office complex that threatens to trap your intrepid group within its labyrinthine walls. Gain new abilities (ABSTRACTIONS) through exposure to the powers that lie beyond, investigate the truth behind foundation., traverse a place where new science is discovered daily, and cut through bureaucratic and literal binding red tape to escape and survive.
-
2 – 4 hours - 4 – 6 players (+1 GM)
-
2D6 Required - Custom Ruleset
-
Spotify Playlist
TALES’ END
PUBLISH DATE: September 29, 2020
GENRE: Storytelling
PRICE: $5.00 USD
Standalone Product
![]()
Tales’ End is an improvisational game about a group (or individual) remembering the journey that brought them here and reflecting on how they and the world around them have changed. Designed to open up a dialogue with prompts, the game guides players to experience an entire adventure through vignettes on the eve of the end of their travels.
The game is genre-agnostic, GM-less, and can also be experienced as a solo journaling exercise. It is intended to provide a streamlined experience for beginners, or a unique experience for established groups. The direction of the story is up to the players, with a system of prompts to provide guidance and tools to keep moving forward.
-
1 – 4 hours - 1 – 6 players
-
Standard 52-card deck required - Custom Ruleset
Tales’ End is an improvisational game about a group (or individual) remembering the journey that brought them here and reflecting on how they and the world around them have changed. Designed to open up a dialogue with prompts, the game guides players to experience an entire adventure through vignettes on the eve of the end of their travels.
The game is genre-agnostic, GM-less, and can also be experienced as a solo journaling exercise. It is intended to provide a streamlined experience for beginners, or a unique experience for established groups. The direction of the story is up to the players, with a system of prompts to provide guidance and tools to keep moving forward.
-
1 – 4 hours - 1 – 6 players
-
Standard 52-card deck required - Custom Ruleset
BLOG POSTS
2025: Back in Business (for realsies this time)
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PUBLISHER RELAUNCH ✨
New website, store page adjustments, new branding assets, “2025 status update” blog post, and “Hexhub TTRPG” blog post.
Status:
IN PROGRESS
FREE UPDATES ❗
Print-at-home versions, and minor updates & fixes to all currently published projects.
Status:
IN PROGRESS
UNTITLED TINY WORLD JAM 🌆
A new free re-launch project, created for the “Tiny World TTRPG” game jam.
Status:
IN PROGRESS
UNTITLED MAGIC MINI-SRD 🧙♂️
A rules-lite magical SRD, originally inspired by Tales of Fablecraft.
Status:
IN PROGRESS
HIGHWAY GOTHIC 🧛♂️
A solo vampire journaling road trip game, primarily set in an alt-1980s California.
Status:
IN PROGRESS
BLACK HEART 2.0 🖤
A full free rework of Black Heart. New art, adjusted game balance, new rules & mechanics, expanded “Tome of Knowledge” and more.
Status:
ON HOLD
BOY PROBLEMS
[Physical Edition] 🎷
A physical edition of Boy Problems, collecting all content and adding a new heist and other mechanics.
Status:
ON HOLD
SEVEN RINGS 💍
A Blades in the Dark SRD hack & setting guide, set in magical urban environment with a Gilded Age vibe.
Status:
ARCHIVED
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Copyright © Boy Problems (2019-2025)
All rights to the images, music, clips, and other materials used belong to their respective owners.

